You may recognise this as Jakob Kousholt’s Witch Doctor model prepared for Mari 2012 competition. Brilliant model, unfortunately I really didn’t have the time to enter the challenge. I’ve got a few more personal projects on the go but failing this I really wanted to use it to improve my look dev knowledge using a linear workflow from Mari, Nuke and Vray. It’s also a good excuse to show my use of surfacemimic for bump mapping. The character still needs more work to inject a story within his textures for example displacement map , hair, more masks for Vray blend shaders and more skin paint . He’s not shouting witch doctor at the moment. It’s been allot of fun and great to work on organic rather then hard surface texturing. Will be updating soon with renders and more screenshots. All textures created with Mari and photoshop.
Check out the Mari 2012 cg challenge entries. There’s some really good work