Textures screenshot in Zbrush

Texturing work on Trench Raider. Uved using zbrush new uvmaster plugin and adjusted in Maya. Model by Bryan Wynia. Rendered in Cinema 4D default renderer.

Diffuse, specular, normal

Grenade for Trench raider. Uv layout solely done using zbrush uv master. A very powerful plugin , especially for high poly models, although if it wasn't for time, I would further edit the uvlayout in Maya or max due to the amount of wasted space in the layout.

Wynia’s model look dev

Experimenting with look dev of skins so I have a better understanding of texture creation for skin and the maps involved.

Personal work